3rd Year Coordinator

Design Studio 5 / Methods Studio 5 Unit Coordinator

Assoc. Professor Khoa Do

Staff / Architecture Consultant

Mr Sohrab Anwari

Ms Wala Beliah

Mr Jack Colombera

Mr Gerry Kho

Mr Chris Tukimin
Mr Jack Wang

Staff / Construction Managment Consultant

Dr Emil Jonescu

Careers Development Consultant

Mr Stuart Hunter

CEO / Rottnest Island Authority (RIA)

Ms Michelle Reynolds

Dir. Policy & Strategic Projects / RIA

Mr Stuart Gunning

Asset Management / RIA

Mr Jason Banks

National Education Segment Manager, FORBO

Mr Andrew Ford

Director / HASSELL

Adjunct Professor Peter Lee

Associate / HASSELL

Ms Sophie Bond


Mr Brook McGowan

Assoc. Principal / WOODS BAGOT

Mr Andrew Tang-Smith

Directors / TAG Architects

Mr Jurg Hunziker

Mr Michael Spight

Managing Director / CCN

Mr Dominic Snellgrove

Associate Director / CHRISTOU

Mr Steven Smyth

Senior Architect / CHRISTOU

Ms Antiopi Orkopoulos

A warm welcome, to 3rd Year Architecture Design and Methods Studios for 2020. For those who are new to Curtin, I look forward to working with you and assisting you to settle into this semester as quickly and as smoothly as possible. There is a great deal to be excited about this semester. For many of you, it will be the first time you will have the opportunity to collaborate with an architectural practice to deliver a building design proposal in response to a real-world opportunity. The following aspects of the design
and methods studios 5 should be carefully noted, considered and applied:


1. BACKGROUND – 3rd year of architecture is the final year of the Bachelor Degree before students commence a two-year Masters of Architecture. At this critical juncture, students are offered an immersive learning experience through a real-world projectbased environment. In order to enhance and authenticate the industry-focused experience, the support of leading architecture firms is essential. This year, the 3rd year studios in partnership with the Rottnest Island Authority (RIA) have developed the design studio to focus on student-lead design teams to "tender” for several speculative design projects to be sited on Rottnest Island. The project tendering process will involve:

1) contextual-place research,

2) develop aspirational project briefs and

3) deliver building propositions and program scenario for several potential sites that will be identified by the RIA (as part of the RIA development plan).

The speculative tendering process aims to mirror as close to industry practices as possible and to this end, industry collaboration is critical. The studio will be delivered as a design competition whereby the RIA’s performs as the lead project stakeholder and will also be responsible for convening a judging panel. All final design schemes will be exhibited
with prizes awarded at the end of semester event and exhibition.

2. PEDAGOGY – The studio units ARCH3026 and ARCH3027 for semester 1, 2020 will provide a learning and teaching environment engagement modelled on elements of professional industry settings and standard of practice. The studio units are offered as an active-learner centred environment focused on the importance of active collaborative-learning (project teams). The design of the two studios units sought authentic learning, through project-based assessment and delivered as an active engagement model informed with real-world and work-integrated learning (WIL) scholarship. Therefore, all aspects of the studio will be delivered on “REAL” (Research, Experience, Application & Learning) where there is - a real site provided, a real spatial program established, a real client. Weekly interactions and reviews will provide opportunities for conversation, knowledge sharing, prototyping etc. to support the development of strategies and formation of innovative propositions. REAL is an essential component of this learning and teaching model. Industry standards will be adopted throughout the semester, which includes standard terminologies, procedural governance and good practice.

3. THEORY IN PRACTICE – The two studios will support the exploration and application of “theoretical positions” that encompass the

1) the thinking (conceptual) and

2) the making of architecture (formulation and conceptualization). Participants (students, industry and staff) will be responsible for contributing and generating a learning environment that supports design exploration founded on the wisdom of the past, informed by the present to propose a potential future.

4. GOOD DESIGN – Designing successful architecture draws its knowledge base from a broad casting of considerations that span qualitative and quantitative aspects in establish context. People, place and process are touchpoints that support the reading, listening and forming an appreciation and understanding of place narratives. To this end, designing a building for a community requires a conscious and careful consideration for an appropriate design engagement process (design methodology). Stakeholder engagement has a significant part in this semester’s studios. Clarity, appropriateness and richness in the establishment of internal and external management in delivering the project will be core to the success of individuals and teams.

Architecturally this community orientated building and space; explore user-centred approach, identify attributions of qualities of spatial confluent, whereby, its occupants and the extended community value the building and its spaces as a place that is people-centred, blending and blurring activities seamlessly and cultural practices with the natural environment. The architectural aspiration developed through the aspirational brief should seek to be a ‘physically attractive’ environment,
functionally efficient and effective, timelessly aging and a signifier in building on the identity of the local community.

5. LEARNING BY DESIGN – Learning by design involves a rigorous study, involving research and reflection. In pursuit of developing thoughtfully considered methodologies that are appropriate to drive the design ‘line of inquiry’— whereby ideas, concepts, and strategies are robustly tested and refined –- into conceptual proposals that are tangible, accessible and communicated to the stakeholders. It is essential to have a design mindset that is ‘inquisitive’ and always intuitively seeking possibilities. The key is to embrace an iterative approach supported with:
• a rapid prototyping practice,
• be informed of the technical applications,
• sketching and diagramming to provide, clarity, appropriateness and richness – communicating designs,

6. EMBRACING THE DIGITAL TOWARDS A PAPERLESS STUDIO – the studios will seek to reduce the use of paper. It is highly improbable that the studios will be 100% paperless. However, where possible, digital be embraced to include replacing the traditional printed panel submissions on walls in favour of digital projections.

7. CONSULTANTS (TEACHING TEAM / STAFF) – each member of staff have their specific areas of expertise. The studios are mirroring the workplace design whereby project teams and interactions with consultants are planned as “activity-based workplace”. This means that there is no allocation of students to specific staff. Within the project team, students are to consult with staff/consultants as required. The ownness is placed on individuals and teams to be in control of the project with the emphasis on student/team directed design.

8. PROJECT TEAMS – will consist of no more than 15 students (numbers are subjected to change depending on total class size) - this number of may seem large, however, the quantity of deliverables require a large team. It is expected that project teams work out a schedule for team collaboration outside of studio hours and to maximise the 6 hrs per week of contact in studios every Thursday. Project teams are to organise meeting times with the assigned Architecture practice. A selection of a project team lead, allocation of delegated responsibilities is essential to the successful teamwork and ultimately a successful delivery of the deliverables.

Good weekly organisation and planning, with clear and achievable action plans and schedules, will ensure the project team is tracking progressively. Communication within the project team and liaising with architecture practice director is essential. Maintaining meeting minutes and keeping a logbook/journal is highly recommended.

Project team members at all times must behave professionally in keeping with the code in the Curtin student charter and values of Curtin University.

Extracted from 2020 Nexus 1.5 Treasuring Rotto




THREE Phase / Assignment Delivery:
Phase 1 / Assignment 1 - (30%): Client / Stakeholder’s Scope (Schematic Design)

Phase 2 / Assignment 2 - (40%): Project Team’s Design Response (Design Development)

Phase 3 / Assignment 3 – (30%): Final Full Design Package

01_PHASE 1 / ASSIGNMENT 1 BRIEF (30%): Client / Stakeholder’s Scope will be:

Developed by each design team. In formulating the scope, each project team will be expected to be diligent and resourceful by gathering information specifically pertaining to Rottnest, case studies (similar context and scope) and the attainment of first-hand information will be made available through stakeholder presentations and engagements.

Research to gather qualitative and quantitative information and data relevant for the project formulation. This is to include but not limited to a thorough: site analysis/investigation, Rottnest Island history, design research publications and case studies with similarity and relevancy.

Rottnest Island Authority (RIA) may currently have existing EOI and RFT that can provide a reference. It is essential that design teams identify essential questions for RIA informed by a thorough background pre-search.

In your project team, set-up the following portfolios and assign team members to each portfolio: Research Portfolio, Technical Portfolio, Modelling Portfolio and Communication Portfolio.

Phase 1 / Assignment 1 consist of deliverables A, B and C:
Deliverable A - Project Definition Report (PDR)

Project teams will develop the project scope to be delivered as Project Definition Report (PDR), capturing the components that include the aspirational and functional brief, establishing a clear scope will pay off in the long term. As the scope will provide a winning design pitch and guiding document that allows the project team and the stakeholders to use as a reference document throughout the design process.

The Project Definition Report a document which describes clearly and concisely by outlining the essential deliverables, project opportunities, limitations and constraints of the project. A high-level positioning statement to demonstrate the overarching value-proposition for the project. The following aspects/areas should be covered in the Project Definition Report ‘headers’:
• BACKGROUND / CONTEXT - explain the broader context and existing context,
• VALUE PROPOSITION - include criteria for success, value management,
• PROJECT DESCRIPTION – needs analysis,
• SCHEDULE OF ACCOMMODATION - proposed floor area and summary schedule of uses and areas,
• REFERENCE REPORTS - (site information /surveys, feasibility studies etc.) and anticipated project package and deliverable
#The above listing is by no means an exhaustive list. Project teams in discussion with architecture firm lead (director). MUST agree on the contents page and extent of coverage for in delivering the PDR.


Scope of Works for the project team

Design and Planning
• Provide site layout design, taking into account for the existing features of the destinated extent of the location and access requirements.
• Provide measurements and dimension information (survey) to support project execution.
• If possible, in phase 1, provide a complete Bill of Quantities and/or cost estimates for the proposed project.

#All designs and architectural drawings must incorporate universal accessible requirements, in line with international standards.

 Site and Location – assessment of minimising the impact on or of all new proposed new building works with respect to local requirements to form part of the evaluation process: site and locational constraints or requirements such as mitigation of environmental and social impact.

 BIG PICTURE (Master Planning requirements) – consider the immediate and long-term framework for future development. Carefully consider the integration of existing building stock with new proposed.

 Design Philosophy – interpreting and translating Rottnest Island Authority’s aspirations for the qualities of the design proposal in terms of aesthetics, characteristics, relationship to public and private activities.

#IMPORTANT NOTES for Deliverable A –
i) The report format is A3 and may have removable inserts, folder-outs into larger paper format i.e. A2 or banner etc.
ii) The PDR can include illustrations, diagrams, sketches, images, photos etc.
iii) The PDR is a ‘designed’ document – holding crucial information but does not mean it has to be dry and uninspiring. The quality in its engagement with the reader will serve to further support the confidence of the reader in anticipation of the design. Tell the story and engage the contextual and design narrative.
iv) Proper referencing and citation must be applied.

Deliverable B – PDR Visualisation MAP (Vis-MAP) of the Project Definition Report

A visual narrative informed by the PDR aims at providing an insightful reading of the project team’s understanding of the project context whilst at the same time, offer the audience an anticipate project response. The PDR Vis-MAP should seek to provide an impression through Illustration the connectivity, flow, networks, process, activities, approach, philosophy, drivers etc. See it as a PDR Vis-MAP that captivates, informs and demonstrates to the audience the way in which the project team sees the project as a design ‘ecosystem’.

#IMPORTANT NOTES for Deliverable B –
i) Digital GIF – animated and interactive
ii) physical artefacts such as touchstone models, site models, massing models etc.
iii) the PDR Vis-MAP unpacks the PDR into a more interactive and acts as a conversational piece
iv) Refer carefully to the examples of design Master’s thesis research Vis-MAPs provided during

Deliverable C – Audio Recording

The project team will provide an audio/visual presentation. This can be in the form of audio and video of the project team presenting, using the program echo360 or similar to the capture image and audio recording (iMovie) or simply an audio-only presentation. The duration of the presentation should be maximum of 15 minutes.
#IMPORTANT NOTE – All students are to upload the ‘full project team submission of Phase 1/
Assignment 1 – A, B and C’ to both Design Studio (ARCH3026) and Methods Studio (ARCH3027).

02_PHASE 2 / ASSIGNMENT 2 BRIEF (40%): Project Team’s Design Response:

To produce drawn and physical artefacts as deemed appropriate by the design team. The aim for project team is to produce a convincing Schematic Design (SD) that demonstrates, inspires and captures the understanding and interpretation of what the client wanted the project to achieve. Clarity in the
design communication is imperative in order to assist the client to make an informed selection.


The Schematic Design submission should incorporate all items outlined in the Scope of Works. The SD should be in a packaged format which can include booklets, plans, physical artefacts/models accompanied with other narrative materials that support to communicate and convey the project proposal. The SD package should be extensive enough to allow the reader to fully understand the conceptualisation of the design.


The design objective(s) – To define the general scope, extent, scale, spatial functions and spatial programs, circulation and access and cost. The SD is documented in sufficient detail to convey a clear and comprehensive illustration of the project team’s design response.


Phase 2 / Assignment 2 consist of deliverables A, B and C:
Deliverable A - Project team to submit the following Architectural Drawings:

Civil Site Pan
• Site plan of the project showing the extent of the location of all buildings, roads, parking, landscape and any other elements deemed significate to the
design context
• The extent of proposed design response
• Existing utilities noted with new proposed utility also noted
• Site drainage, stormwater removal or detention indicated
• Provisions for access, easements and setback, etc.
• If required, environmental impact study


Conceptual Building Floor Plans
• Plans of all floors showing a structural grid, vertical circulation elements, core elements, vertical shafts, interior partitions (fixed and operable) and openings (doors and windows) locations.
• Key dimensions and overall dimensions
• A plan indicating the major extent of materials and nay special conditions/provisions or equipment
• Preliminary finishes schedule for typical areas
• Area summary
• Accessibility routes
• Solar orientation diagram
• Sketches of alternative approaches considered
• Owner occupant report explaining design rationale and assumptions regarding operational and functional matters


Roof Plan
• Structural grid
• Roof material
• Preliminary drains slope


Conceptual Building Sections
• Major sections through the building
• Structural grid
• Building to grade and levels
• Floor to floor and floor to ceiling heights indicated
• Materials specified


Conceptual Details
• Typical floor, wall and roof sections


• Design criteria narrative
• Structural system description including alternatives considered


MEP (Mechanical, Electrical and Plumbing)
• Preliminary HVAC (Heating, Ventilation, Air Conditioning) system description to include central plant, duct chases, single lines showing major duct runs
• Energy sources identified; entrances noted on architectural drawings
• Mechanical rooms sized and located on architectural drawings Vertical shafts and risers’ spaces sized and indicated on architectural drawings
• Plumbing fixture count complies with code/program (Drinking fountains, lavatories, urinals, water closets, etc)
• Location of the cooling tower, mechanical rooms, electrical equipment shown on elevations, roof and/or site plans.
• Fire protection codes and standards narrative
• Power requirements stated
• Substation and switchgear room-sized and located on plans
• Gas, water, sewer, etc., service points
• Telephone and electrical room requirements shown on plans
• Lighting outlined in the plan
• Design criteria for electrical services, including voltage, number of feeders, and whether feeders are overhead or underground. Provide a specific description of items to be served by emergency power and describe consideration for special areas.

#MEP – Deliverables to be discussed with the project team and negotiated with Unit Coordinator as to the extent to which the design team can provide information as part of the submission.


Deliverable B - Project team to provide the following Architectural Artefacts:

Physical Concept Touchstone Model(s)
• The concept touchstone model(s) are diagrammatic in nature. They represent ideas to illustrate the inspiration for the inception of the design concept


Physical Massing Model(s)
• The massing model(s) inform the design iteration process by way of offering the generative and ideational design process.


Physical Final Model(s)
• The final model(s) encapsulates the design narrative; these models can be operable, composite etc. The final model must be captivating and demonstrative to enable the project team in putting forward the design.

# All Physical Models – Scale, material and level of detail are to be determined by the collective project team in consultation with the director (architecture practice).


Deliverable C – Audio Recording

The project team will provide an audio/visual presentation. This can be in the form of audio and video of the project team presenting, using the program echo360 or similar to capture the image and audio recording (iMovie) or simply an audio-only presentation. The duration of the presentation should be maximum of 15 minutes.
#IMPORTANT NOTE – All students are to upload the ‘full project team submission of Phase 2/
Assignment 2 – A, B and C’ to both Design Studio (ARCH3026) and Methods Studio (ARCH3027).

03_PHASE 3 / ASSIGNMENT 3 BRIEF (30%): Final Full Design Package

The project teams will submit a final-full-design package. At this stage, project teams have the following options based on their performance to date in phase 1 and 2. Project teams who are performing exceedingly well will be expected to advance the proposal further through innovative means of
digital production (GIF, stop-motion, audiovisual, VR, interactive PDF live document, Website etc.) and teams who have some shortfalls in their proposal should look to rectify these accordingly. Reflective practice at the completion of major deliverable milestones is essential to reinforce the
learning and ensure that the final full package is without error.


Phase 3 / Assignment 3 consist of deliverables A, B and C:
Deliverables A –

Consists of reviewing and reflection on Phase 1 / Assignment 1, this Phase 3 / Assignment 3 is an opportunity to rework aspects of the submission to make improvements and to respond to review and feedback in the rubric and evaluation.

Deliverables B –

Consists of reviewing and reflection on Phase 2 / Assignment 2, this Phase 3 / Assignment 3 is an opportunity to rework aspects of the submission to make
improvements and to respond to review and feedback in the rubric and evaluation.

Deliverables C – Audio Recording

The project team will provide an audio/visual presentation. This can be in the form of audio and video of the project team presenting, using the program
echo360 or similar to capture the image and audio recording (iMovie) or simply an audio only presentation. The duration of the presentation should be
maximum of 15 minutes.
#IMPORTANT NOTE – All students are to upload the ‘full project team submission of Phase 3/
Assignment 3 – A, B and C’ to both Design Studio (ARCH3026) and Methods Studio (ARCH3027)


Marking Rubric / Marking Criteria

For all three assignments across both units - Design Studio (ARCH3026) and Methods Studio (ARCH3027)

Extracted from 2020 Nexus 1.5 Treasuring Rotto

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